Permissions

Modifying this file won't have any effect, edit ranks.txt!

NodeTypePlayerOPInfo (Mouse over for variants)
admin_panel.ftbutilities.crash_reports.delete bool false true

Allow to delete crash reports, requires admin_panel.ftbutilities.crash_reports.view

admin_panel.ftbutilities.crash_reports.view bool false true

Allow to view crash reports via Admin Panel

admin_panel.ftbutilities.edit_world.gamerules bool false true

Allow to edit gamerules via Admin Panel

command bool false true

Permission for commands, if FTBUtilities command overriding is enabled. If not, this node will be inactive

ftbutilities.afk.timer timer 0s

AFK Timer

ftbutilities.back.back bool false true

Allow player back to last time where /back is used

ftbutilities.back.cooldown timer 3m 0s

/back Cooldown Timer

ftbutilities.back.home bool false true

Allow player back to last time where /home is used

ftbutilities.back.infinite bool false

Allow to use 'back' command infinite times

ftbutilities.back.respawn bool true

Allow player back to last death point

ftbutilities.back.rtp bool false true

Allow player back to last time where /rtp is used

ftbutilities.back.spawn bool false true

Allow player back to last time where /spawn is used

ftbutilities.back.tpa bool false true

Allow player back to last time where /tpa is used

ftbutilities.back.warmup timer 5s 0s

/back Warmup Timer

ftbutilities.back.warp bool false true

Allow player back to last time where /warp is used

ftbutilities.badge string ""

Badge

ftbutilities.chat.formatting bool true

Allows to use **bold**, *italic* and ~~striketrough~~ in chat

ftbutilities.chat.name_format string "<{name}>" "<&2{name}&r>"

permission.ftbutilities.chat.name_format

ftbutilities.chat.nickname.colors bool false true

Allow to use formatting codes in nickname, requires ftbutilities.chat.nickname.set

ftbutilities.chat.nickname.set bool false true

Allow to change nickname

ftbutilities.chat.speak bool true

Controls if player is muted or not

ftbutilities.chat.text.color enum white

Chat Text Color

ftbutilities.chunkloader.load_offline bool true

Keep loaded chunks working when player goes offline

ftbutilities.chunkloader.max_chunks int 50 64

Max Loadable Chunks

ftbutilities.claims.attack_animals bool false true

Allow to attack animals in claimed chunks

ftbutilities.claims.block.edit bool false true

Permission for blocks that players can break and place within claimed chunks

ftbutilities.claims.block.interact bool false true

Permission for blocks that players can right-click within claimed chunks

ftbutilities.claims.block.interact.inspirations.glass_door bool true
ftbutilities.claims.block.interact.malisisdoors.curtain_black bool true
ftbutilities.claims.block.interact.malisisdoors.curtain_blue bool true
ftbutilities.claims.block.interact.malisisdoors.curtain_brown bool true
ftbutilities.claims.block.interact.malisisdoors.curtain_cyan bool true
ftbutilities.claims.block.interact.malisisdoors.curtain_gray bool true
ftbutilities.claims.block.interact.malisisdoors.curtain_green bool true
ftbutilities.claims.block.interact.malisisdoors.curtain_light_blue bool true
ftbutilities.claims.block.interact.malisisdoors.curtain_lime bool true
ftbutilities.claims.block.interact.malisisdoors.curtain_magenta bool true
ftbutilities.claims.block.interact.malisisdoors.curtain_orange bool true
ftbutilities.claims.block.interact.malisisdoors.curtain_pink bool true
ftbutilities.claims.block.interact.malisisdoors.curtain_purple bool true
ftbutilities.claims.block.interact.malisisdoors.curtain_red bool true
ftbutilities.claims.block.interact.malisisdoors.curtain_silver bool true
ftbutilities.claims.block.interact.malisisdoors.curtain_white bool true
ftbutilities.claims.block.interact.malisisdoors.curtain_yellow bool true
ftbutilities.claims.block.interact.malisisdoors.customdoor bool true
ftbutilities.claims.block.interact.malisisdoors.factory_door bool true
ftbutilities.claims.block.interact.malisisdoors.iron_sliding_door bool true
ftbutilities.claims.block.interact.malisisdoors.jail_door bool true
ftbutilities.claims.block.interact.malisisdoors.laboratory_door bool true
ftbutilities.claims.block.interact.malisisdoors.saloon bool true
ftbutilities.claims.block.interact.malisisdoors.shoji_door bool true
ftbutilities.claims.block.interact.malisisdoors.verticalhatch bool true
ftbutilities.claims.block.interact.malisisdoors.wood_sliding_door bool true
ftbutilities.claims.block.interact.minecraft.acacia_door bool true
ftbutilities.claims.block.interact.minecraft.anvil bool true
ftbutilities.claims.block.interact.minecraft.birch_door bool true
ftbutilities.claims.block.interact.minecraft.crafting_table bool true
ftbutilities.claims.block.interact.minecraft.dark_oak_door bool true
ftbutilities.claims.block.interact.minecraft.iron_door bool true
ftbutilities.claims.block.interact.minecraft.jungle_door bool true
ftbutilities.claims.block.interact.minecraft.spruce_door bool true
ftbutilities.claims.block.interact.minecraft.wooden_door bool true
ftbutilities.claims.block.interact.natura.nether_door_bloodwood bool true
ftbutilities.claims.block.interact.natura.nether_door_darkwood bool true
ftbutilities.claims.block.interact.natura.nether_door_fusewood bool true
ftbutilities.claims.block.interact.natura.nether_door_ghostwood bool true
ftbutilities.claims.block.interact.natura.overworld_door_eucalyptus bool true
ftbutilities.claims.block.interact.natura.overworld_door_hopseed bool true
ftbutilities.claims.block.interact.natura.overworld_door_maple bool true
ftbutilities.claims.block.interact.natura.overworld_door_redwood bool true
ftbutilities.claims.block.interact.natura.overworld_door_redwood_bark bool true
ftbutilities.claims.block.interact.natura.overworld_door_sakura bool true
ftbutilities.claims.block.interact.natura.overworld_door_silverbell bool true
ftbutilities.claims.block.interact.natura.overworld_door_tiger bool true
ftbutilities.claims.block.interact.rustic.ironwood_door bool true
ftbutilities.claims.block.interact.rustic.olive_door bool true
ftbutilities.claims.block.interact.structurize.blockcactusdoor bool true
ftbutilities.claims.bypass_limits bool false

Allow to bypass claiming and loading limits

ftbutilities.claims.item bool true

Permission for items that players can right-click in air within claimed chunks

ftbutilities.claims.item.minecraft.bucket bool false true
ftbutilities.claims.item.minecraft.end_crystal bool false true
ftbutilities.claims.item.minecraft.lava_bucket bool false true
ftbutilities.claims.item.minecraft.water_bucket bool false true
ftbutilities.claims.max_chunks int 100 1000

Max Claimable Chunks

ftbutilities.display.admin_info bool false true

Display 'Admin' in Server Info

ftbutilities.homes.cooldown timer 5m 0s

/home Cooldown Timer

ftbutilities.homes.cross_dim bool true

Can use /home to teleport to/from another dimension

ftbutilities.homes.max int 1 100

Max Homes

ftbutilities.homes.warmup timer 5s 0s

/home Warmup Timer

ftbutilities.leaderboard bool true

Permission for leaderboards that players can view

ftbutilities.other_player.claims.claim bool false true

Allow player to claim other team chunks

ftbutilities.other_player.claims.load bool false true

Allow player to load other team chunks

ftbutilities.other_player.claims.see_info bool false true

Allow player to see info of other team chunks

ftbutilities.other_player.claims.unclaim bool false true

Allow player to unclaim other team chunks

ftbutilities.other_player.claims.unload bool false true

Allow player to unload other team chunks

ftbutilities.other_player.heal bool false true

Allow to heal other players

ftbutilities.other_player.homes.list bool false true

Allow to list other people homes

ftbutilities.other_player.homes.teleport bool false true

Allow to teleport to other people homes

ftbutilities.rtp.cooldown timer 10m 0s

permission.ftbutilities.rtp.cooldown

ftbutilities.rtp.warmup timer 5s 0s

permission.ftbutilities.rtp.warmup

ftbutilities.spawn.cooldown timer 1m 0s

/spawn Cooldown Timer

ftbutilities.spawn.warmup timer 5s 0s

/spawn Warmup Timer

ftbutilities.tpa.cooldown timer 3m 0s

/tpa Cooldown Timer

ftbutilities.tpa.cross_dim bool true

Can use /tpa to teleport to/from another dimension

ftbutilities.tpa.warmup timer 5s 0s

/tpa Warmup Timer

ftbutilities.warps.cooldown timer 1m 0s

/warp Cooldown Timer

ftbutilities.warps.warmup timer 5s 0s

/warp Warmup Timer


Available command nodesUsage
command.advancement/advancement <grant|revoke|test> <player>
command.applecore.hunger/hunger [player] <value>
command.appliedenergistics2.ae2Commands provided by Applied Energistics 2 - use /ae2 list for a list, and /ae2 help _____ for help with a command.
command.aroma1997core.aroma1997/aroma1997 reloadclient
/aroma1997 setupDeathCounter
/aroma1997 setupDeathCounter <location>
/aroma1997 setupDeathCounter <location> <name>
/aroma1997 dimension
/aroma1997 tp <dimension>
/aroma1997 tp <x> <y> <z>
/aroma1997 tp <x> <y> <z> <dimension>
/aroma1997 tabcomplete <command>
/aroma1997 openGui
/aroma1997 debugCrash
command.aroma1997core.sleep/sleep
command.aroma1997sdimension.dimensionalworld/dimensionalworld reloadconfig
/dimensionalworld findstructure
command.astralsorcery.astralsorcery/astralsorcery <action> [player] [arguments...]
command.baubles.baubles/baubles <action> [<player> [<params>]]
command.bdlib.dumpregistrydumpregistry
command.bdlib.oredistribution/oredistribution <radius> [<min height>] [<max height>] [--file]
command.betterquesting.bq_admin/bq_admin edit [true|false], /bq_admin hardcore [true|false], /bq_admin reset [all|<quest_id>] [username|uuid], /bq_admin complete <quest_id> [username|uuid], /bq_admin delete [all|<quest_id>], /bq_admin default [save|load|set] [file_name], /bq_admin lives [add|set|max|default] <value> [username|uuid]
command.betterquesting.bq_user/bq_user help, /bq_user refresh, /bq_user hardcore
command.blockdata/blockdata <x> <y> <z> <dataTag>
command.bonsaitrees.bonsaitrees/bonsaitrees [subcommand, leave empty for list of commands]
command.botania.botania-open<entry>
command.botania.botania-share<entry>
command.bq_standard.bqs_loot/bq_loot default [save|load], /bq_loot delete [all|<loot_index>]
command.buildinggadgets.deleteblockmapsDeleteBlockMaps <player>
command.buildinggadgets.findblockmapsFindBlockMaps <player>
command.clear/clear [player] [item] [data] [maxCount] [dataTag]
command.clone/clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [maskMode] [cloneMode]
command.cofhcore.cofh/cofh help
command.cofhworld.cofhworld.listLists all CoFHWorld features
command.cofhworld.cofhworld.reloadReloads CoFHWorld configuration
command.cofhworld.cofhworld.versioncofhworld.version.usage
command.conarm.leveluparmor/levelupArmor while holding a tinker armor in your hand
command.cosmeticarmorreworked.clearcosarmor/clearCosArmor [player]
command.crafttweaker.crafttweaker/crafttweaker biomeTypes | biomes | blockinfo | blockmaterial | blocks | botania | botbrews | botlexcats | botlexentries | botlexpages | botlextypes | botorechid | bugs | chiselGroups | conflict | copy | creativetab | discord | docs | dumpzs | entities | exportzs | hand | help | inspirations | inventory | liquids | log | loottables | materialparts | materials | mods | names | nbt | oredict | parts | parttypes | potions | recipeNames | recipes | reload | scripts | seeds | soundevent | soundtype | syntax | ticmat | wiki | zslint
command.crafttweaker.ctguiCTGUI <id>
command.debug/debug <start|stop>
command.deepresonance.drgendrgen <subcommand> <args> (try 'drgen help' for more info)
command.defaultgamemode/defaultgamemode <mode>
command.difficulty/difficulty <new difficulty>
command.dsurround.ds§6/ds help§9 -- Help for Dynamic Surroundings
command.effect/effect <player> <effect> [seconds] [amplifier] [hideParticles]
/effect <player> clear
command.effortlessbuilding.reach/reach <level>
command.enchant/enchant <player> <enchantment ID> [level]
command.enderstorage.enderstorage.clearProvides ability to clear a users EnderStorage.
command.enderstorage.enderstorage.helpDisplays help for /EnderStorage commands.
command.entitydata/entitydata <entity> <dataTag>
command.execute/execute <entity> <x> <y> <z> <command>
/execute <entity> <x> <y> <z> detect <x> <y> <z> <block> <dataValue|-1|state|*> <command>
command.extrautils2.xudebugxudebug
command.fill/fill <x1> <y1> <z1> <x2> <y2> <z2> <block> [dataValue|state] [oldBlockHandling] [dataTag]
command.forge.dimensionsUse /forge dimensions
command.forge.entity.help.listUse /forge entity list [filter] [dim] to get entity info that matches the optional filter.
command.forge.entity.listUse /forge entity list [filter] [dim] to get entity info that matches the optional filter.
command.forge.generateUse /forge gen <x> <y> <z> <chunkCount> [dimension] [interval]
command.forge.help.dimensionsUse /forge dimensions
command.forge.help.entityUse /forge entity help for more information on entity subcommands.
command.forge.help.generateUse /forge gen <x> <y> <z> <chunkCount> [dimension] [interval]
command.forge.help.setdimensionUse /forge setdim <entity> <dimension> [<x> <y> <z>]
command.forge.help.tpsUse /forge tps [dimension]
command.forge.help.trackUse /forge track help for more information on tracking subcommands.
command.forge.setdimensionUse /forge setdim <entity> <dimension> [<x> <y> <z>]
command.forge.tpsUse /forge tps [dimension]
command.forge.track.entitycommands.forge.tracking.entity.usage
command.forge.track.help.entitycommands.forge.tracking.entity.usage
command.forge.track.help.resetUse /forge track reset <te|entity>
command.forge.track.help.startUse /forge track start <te|entity> <duration>
command.forge.track.help.teUse /forge track te
command.forge.track.resetUse /forge track reset <te|entity>
command.forge.track.startUse /forge track start <te|entity> <duration>
command.forge.track.teUse /forge track te
command.ftbbackups.backup.help.size/backup size
command.ftbbackups.backup.help.start/backup start [custom name]
command.ftbbackups.backup.help.time/backup time
command.ftbbackups.backup.size/backup size
command.ftbbackups.backup.start/backup start [custom name]
command.ftbbackups.backup.time/backup time
command.ftblib.my_settings/my_settings <config id> [value]
command.ftblib.reload/reload [*|domain:*|domain:id]
command.ftblib.team.create/team create <id> [color]
command.ftblib.team.create_server_teamcommands.team.create_server_team.usage
command.ftblib.team.delete/team delete <team>
command.ftblib.team.help/help [page|command name]
command.ftblib.team.join/team join <team>
command.ftblib.team.kick/team kick <player>
command.ftblib.team.leave/team leave
command.ftblib.team.request_invite/team request_invite <team>
command.ftblib.team.settings/team settings <config id> [value]
command.ftblib.team.status/team status <player> [set_status]
command.ftblib.team.transfer_ownership/team transfer_ownership <player>
command.ftbutilities.back/back
command.ftbutilities.chunks.claim/chunks claim
command.ftbutilities.chunks.help/help [page|command name]
command.ftbutilities.chunks.load/chunks load
command.ftbutilities.chunks.unclaim/chunks unclaim
command.ftbutilities.chunks.unclaim_all/chunks unclaim_all [dimension] [player]
command.ftbutilities.chunks.unclaim_everything/chunks unclaim_everything [dimension]
command.ftbutilities.chunks.unload/chunks unload [player]
command.ftbutilities.chunks.unload_all/chunks unload_all [dimension] [player]
command.ftbutilities.chunks.unload_everything/chunks unload_everything [dimension]
command.ftbutilities.delhome/delhome [home]
command.ftbutilities.delwarp/delwarp <warp>
command.ftbutilities.fly/fly
command.ftbutilities.godcommands.god.usage
command.ftbutilities.heal/heal [player]
command.ftbutilities.home/home [list|list_all|home] [player]
command.ftbutilities.inv.disable_right_clickcommands.inv.disable_right_click.usage
command.ftbutilities.inv.help/help [page|command name]
command.ftbutilities.inv.view/inv view <player>
command.ftbutilities.kickme/kickme
command.ftbutilities.killall/killall [type] [dimension]
command.ftbutilities.leaderboards/leaderboards [id]
command.ftbutilities.mute/mute <player>
command.ftbutilities.nbtedit.entity/nbtedit entity <id>
command.ftbutilities.nbtedit.help/help [page|command name]
command.ftbutilities.nbtedit.item/nbtedit item
command.ftbutilities.nbtedit.player/nbtedit player <player>
command.ftbutilities.nbtedit.tile/nbtedit tile <x> <y> <z>
command.ftbutilities.nick/nick <name...>
command.ftbutilities.ranks.add/ranks add <id> [parent]
command.ftbutilities.ranks.delete/ranks delete <rank>
command.ftbutilities.ranks.get/ranks get [player]
command.ftbutilities.ranks.get_permission/ranks get_permission <player> <permission>
command.ftbutilities.ranks.help/help [page|command name]
command.ftbutilities.ranks.set/ranks set <player> <rank|none>
command.ftbutilities.ranks.set_permission/ranks set_permission <rank> <permission> <true|false|value|none>
command.ftbutilities.rec/rec
command.ftbutilities.rtpcommands.rtp.usage
command.ftbutilities.sethome/sethome [home]
command.ftbutilities.setwarp/setwarp <warp> <player>|{<x> <y> <z> [dim]}
command.ftbutilities.spawn/spawn
command.ftbutilities.tpa/tpa <player>
command.ftbutilities.tpaccept/tpaccept <player>
command.ftbutilities.tpl/tpl (<x> <y> <z>) | ([who] <player>)
command.ftbutilities.trash_can/trash_can
command.ftbutilities.unmute/unmute <player>
command.ftbutilities.warp/warp <warp>
command.function/function <name> [if <selector>|unless <selector>]
command.gamemode/gamemode <mode> [player]
command.gamerule/gamerule <rule name> [value]
command.give/give <player> <item> [amount] [data] [dataTag]
command.help/help [page|command name]
command.immersiveengineering.ie.clearshaders/ie clearshaders [player name]
command.immersiveengineering.ie.help.clearshaders/ie clearshaders [player name]
command.immersiveengineering.ie.help.mineralUse "/ie mineral help" for more information
command.immersiveengineering.ie.mineral.get/mineral get
command.immersiveengineering.ie.mineral.help.get/mineral get
command.immersiveengineering.ie.mineral.help.list/mineral list
command.immersiveengineering.ie.mineral.help.set/mineral set <mineral name> (surround the name in <angle brackets> if it contains a space)
command.immersiveengineering.ie.mineral.help.setdepletion/mineral setDepletion <depletion>
command.immersiveengineering.ie.mineral.list/mineral list
command.immersiveengineering.ie.mineral.set/mineral set <mineral name> (surround the name in <angle brackets> if it contains a space)
command.immersiveengineering.ie.mineral.setdepletion/mineral setDepletion <depletion>
command.immersivepetroleum.ip/ip <help|reservoir>
command.jeresources.jer_profilejer_profile [chunks|stop] [all]
command.journeymap.jtp/jtp <x y z dim>
command.kill/kill [player|entity]
command.laggoggles.laggoggles/laggoggles
command.locate/locate <feature>
command.me/me <action ...>
command.minecolonies.minecolonies/minecolonies <colonies|kill|colony|citizens|rtp|backup|home|loadBackup|raid-tonight|raid-now|check|whoami|whereami|lootGen>
command.morpheus.morpheus/morpheus <alert : version> | /morpheus percent <percentage> | /morpheus disable <dimension number>
command.opencomputers.oc_debugnanomachinesoc_debugNanomachines
command.opencomputers.oc_debugwhitelistoc_debugWhitelist [revoke|add|remove] <player>
oc_debugWhitelist [revoke|list]
command.opencomputers.oc_nanomachinesoc_nanomachines [player]
command.opencomputers.oc_preventdisassemblingoc_preventDisassembling <boolean>
command.opencomputers.oc_renderwirelessnetworkoc_renderWirelessNetwork <boolean>
command.opencomputers.oc_senddebugmessageoc_sendDebugMessage<destinationAddress> [message...]
command.opencomputers.oc_spawncomputeroc_spawnComputer
command.particle/particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [mode] [player] [params]
command.playsound/playsound <sound> <source> <player> [x] [y] [z] [volume] [pitch] [minimumVolume]
command.publish/publish
command.quark.quarkconfig<module> <category> <key> <value> [save?] [player]
command.reccomplex.#&#& §r §e<1>§r...
command.reccomplex.#as#as §r §e<entity>§r §e<command>§r §e[args...]§r...
command.reccomplex.#biome#biome §r<§ehelp§r|§esearch§r|§etypes§r|§elist§r>
command.reccomplex.#cancel#cancel §r
command.reccomplex.#confirm#confirm §r
command.reccomplex.#copy#copy §r
command.reccomplex.#decorate#decorate §r §e[z1]§r §e[x1]§r §e[z2]§r §e[x2]§r --one --exp §e[null]§r
command.reccomplex.#delete#delete §r §e<file type>§r §e[resource expression]§r... --§bd§rirectory §e<directory>§r
command.reccomplex.#dimension#dimension §r<§ehelp§r|§etypes§r|§elist§r>
command.reccomplex.#edit#edit §r §e[structure]§r --from §e[structure]§r --id §e[export id]§r --§bd§rirectory §e[directory]§r
command.reccomplex.#eval#eval §r §e[dependency expression]§r
command.reccomplex.#export#export §r §e[copy structure]§r --id §e[export id]§r --§bd§rirectory §e[directory]§r
command.reccomplex.#fill#fill §r §e[block]§r §e[source expression]§r... --§bm§retadata §e[metadata]§r --§bs§rhape §e[shape]§r --§bf§rlood §e[direction expression]§r
command.reccomplex.#gen#gen §r §e<structure>§r --§bm§rirror --§bs§relect --seed §e[seed]§r --§br§rotation §e[rotation]§r --sugges§bt§r --gen §e[generation type id]§r -x §e[x]§r -z §e[z]§r --§bd§rimension §e[dimension]§r
command.reccomplex.#import#import §r §e[structure]§r --§bm§rirror --§bs§relect --§br§rotation §e[rotation]§r -x §e[x]§r -y §e[y]§r -z §e[z]§r --§bd§rimension §e[dimension]§r
command.reccomplex.#map#map §r §e<resource expression|structure>§r §e[virtual command]§r §e[args...]§r... --§bn§rosave --§bd§rirectory §e[directory]§r
command.reccomplex.#move#move §r --§bm§rirror --§br§rotation §e[rotation]§r --no§bs§relect --dupli§bc§rate --§bt§rimes §e[1]§r -x §e[x]§r -y §e[y]§r -z §e[z]§r
command.reccomplex.#natural#natural §r<§ehelp§r|§efloor§r|§esmart§r|§espace§r>
command.reccomplex.#paste#paste §r --§bm§rirror --§bs§relect --seed §e[null]§r --§br§rotation §e[rotation]§r -x §e[x]§r -y §e[y]§r -z §e[z]§r --§bg§renerate
command.reccomplex.#preview#preview §r §e<type>§r
command.reccomplex.#property#property §r §e<key>§r §e<value>§r --§bs§rhape §e[shape]§r --exp §e[positioned block expression]§r
command.reccomplex.#reload#reload §r §e[level]§r
command.reccomplex.#reopen#reopen §r
command.reccomplex.#retro#retro §r --exp §e[resource expression: only generate these structures]§r --§bd§rimension §e[dimension]§r
command.reccomplex.#sanity#sanity §r --silent --short
command.reccomplex.#schematic#schematic §r<§ehelp§r|§eimport§r|§econvert§r|§eexport§r>
command.reccomplex.#selection#selection §r<§ehelp§r|§eexpand§r|§eset§r|§eshrink§r|§eget§r|§ewand§r|§eclear§r|§ecrop§r>
command.reccomplex.#setbiome#setbiome §r §e[biome]§r
command.reccomplex.#sight#sight §r<§eremember§r|§ehelp§r|§eforget§r|§echeck§r|§einfo§r>
command.reccomplex.#structures#structures §r<§ehelp§r|§elookup§r|§esearch§r|§etweak§r|§elist§r>
command.reccomplex.#vanilla#vanilla §r<§ehelp§r|§egen§r|§echeck§r>
command.reccomplex.#visual#visual §r §e<type>§r §e<true|false>§r
command.reccomplex.#whatisthis#whatisthis §r §e[x]§r §e[y]§r §e[z]§r
command.reccomplex.#write#write §r §e<file type>§r §e[resource expression]§r... --§bd§rirectory §e[directory]§r
command.recipe/recipe <give|take> [player] <name|*>
command.recipehandler.recipes/recipes <check <result/ingredients>|check space 'width' 'height'|conflict|container <true/false>|dump|furnace|get 'recipe-name'>
command.replaceitem/replaceitem <entity|block> ...
command.rftools.rftcfgrftcfg <subcommand> <args> (try 'rftcfg help' for more info)
command.rftools.rftdbrftdb <subcommand> <args> (try 'rftdb help' for more info)
command.rftools.rftshaperftshape <subcommand> <args> (try 'rftshape help' for more info)
command.rftools.rfttprfttp <subcommand> <args> (try 'rfttp help' for more info)
command.roguelike.roguelike
command.say/say <message ...>
command.scoreboard/scoreboard <objectives|players|teams> ...
command.seed/seed
command.setblock/setblock <x> <y> <z> <block> [dataValue|state] [oldBlockHandling] [dataTag]
command.setworldspawn/setworldspawn [<x> <y> <z>]
command.solcarrot.clearfoodlist/clearfoodlist <player>
command.solcarrot.syncsync
command.spawnpoint/spawnpoint [player] [<x> <y> <z>]
command.spreadplayers/spreadplayers <x> <z> <spreadDistance> <maxRange> <respectTeams true|false> <player ...>
command.stats/stats <entity|block> ...
command.stopsound/stopsound <player> [source] [sound]
command.storagedrawers.storagedrawerscommands.storagedrawers.usage
command.structurize.structurize.linksession.aboutme/structurize linksession aboutme
command.structurize.structurize.linksession.acceptinvite/structurize linksession acceptinvite
command.structurize.structurize.linksession.addplayer/structurize linksession addplayer <nickname>
command.structurize.structurize.linksession.create/structurize linksession create
command.structurize.structurize.linksession.destroy/structurize linksession destroy
command.structurize.structurize.linksession.leave/structurize linksession leave <nickname>
command.structurize.structurize.linksession.mutechannel/structurize linksession mutechannel
command.structurize.structurize.linksession.removeplayer/structurize linksession removeplayer <nickname>
command.structurize.structurize.linksession.sendmessage/structurize linksession sendmessage <message>
command.structurize.structurize.scan/structurize scan <x1> <y1> <z1> <x2> <y2> <z2> [fileName] [blockToReplace > blockReplaceWith]...
command.structurize.structurize.updateschematics/structurize updateschematics
command.summon/summon <entityname> [x] [y] [z] [dataTag]
command.teleport/teleport <entity> <x> <y> <z> [<y-rot> <x-rot>]
command.tell/tell <player> <private message ...>
command.tellraw/tellraw <player> <raw json message>
command.terraqueous.repairstormforgerepairStormForge me
repairStormForge at x y z <d><br>'me' uses the players location, 'at' uses the provided location<br>x, y, & z can be any of the blocks making the vault<br>d is optional, it is the dimension; defaults to sending players current, or 0 if server sent
command.testfor/testfor <player> [dataTag]
command.testforblock/testforblock <x> <y> <z> <block> [dataValue|-1|state|*] [dataTag]
command.testforblocks/testforblocks <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
command.time/time <set|add|query> <value>
command.tinkertoolleveling.leveluptool/levelupTool while holding a tinker tool in your hand
command.title/title <player> title|subtitle|actionbar|clear|reset|times ...
command.toggledownfall/toggledownfall
command.tp/tp [target player] <destination player>
/tp [target player] <x> <y> <z> [<yaw> <pitch>]
command.trigger/trigger <objective> <add|set> <value>
command.weather/weather <clear|rain|thunder> [duration in seconds]
command.worldborder/worldborder <set|center|damage|warning|get|add> ...
command.xp/xp <amount> [player]
/xp <amount>L [player]